Ask me anything. I mean why not?

Texts From the Danger Zone  There's Always Danger in the Banana Zone  HalfBeard's HUD  

My name is Scott. I'm 19. I study wildlife and conservation biology. I run a couple other blogs, so if you're a fan of Archer and/or Arrested Development, the links to them are above. I'm also a staff writer at HalfBeard's HUD, an independent gaming news and review site. Apart from the gaming and the above shows, I'm also a fan of Adventure Time and Avatar: TLA and LOK.

Not too big a JT fan, but I really, really like this song.

(Source: Spotify)

1 day ago
2 notes
bryankonietzko:

Driving home from work earlier this week, I saw this incredible cumulus cloud emerging from the twilight sky above the San Gabriel Mountains and I resolved to try to paint it. It seemed like the kind of moment in nature upon which Aang would meditate.

This is now my new iPhone background, thanks bryan!!

bryankonietzko:

Driving home from work earlier this week, I saw this incredible cumulus cloud emerging from the twilight sky above the San Gabriel Mountains and I resolved to try to paint it. It seemed like the kind of moment in nature upon which Aang would meditate.

This is now my new iPhone background, thanks bryan!!

1 day ago
14,491 notes

For those of you facing finals or just a rough time, watch.

1 week ago
0 notes
georgetakei:

Not so magical after all. 

oh george…

georgetakei:

Not so magical after all. 

oh george…

1 week ago
1,507 notes

hbhud:

The 3 Best and 3 Worst Influence Systems (In Video Games)

“A recent release that may have flown under your radar is Soul Sacrifice, an action RPG for the PS Vita developed by Marvelous AQL and Sony. One of the main combat mechanics is the decision between sacrificing or saving downed enemies and allies. Saving an ally brings them back at the cost your health, while sacrificing them grants you an extra special attack. Sacrificing enemies restores charges for casting magic, while saving them restores a portion of your own health. Players even have the option of sacrificing parts of their own body. While this idea makes combat interesting, it would be nice to see the choices you make at the end of each level have an effect on the story and the outcome of the game. Essentially, does your choice really influence the direction the game takes? Many games have toyed with the idea of influencing the world around you, as well as the citizens who reside in it. But which games did it well, and which failed to influence the player to continue playing?”

6 days ago
1 note

i’ve been waiting for this photoset

(Source: mysimpsonsblogisgreaterthanyours, via blow-job-queen)

1 week ago
16,013 notes